![]() ![]() If the player does have this basic knowledge, they will learn the new aspect (and gain triple points for "discovering" the aspect). However, if the scan target has aspects the player has not yet learned, additional restrictions apply: The item cannot be scanned unless the player knows at both the component aspects of the unknown aspect. This scan will reward the player with research points in the associated aspects. They can gain more research points, and learn compound aspects, by scanning mobs, blocks, constructs, items, or nodes with a Thaumometer. The player begins with knowledge and research points for each of the primal aspects. There are 48 aspects present in Thaumcraft itself, but some "add-ons" add additional compounds. The example from the Thaumonomicon is combining Terra and Aqua to produce Victus. The six Primal Aspects are Aer (air), Aqua (water), Ignis (fire), Terra (earth), Ordo (order), and Perditio (entropy), which are combined pairwise to produce successively more complex Compound Aspects. #Aspects of magic icon thaumcraft mod#Crafted items added by a mod may have aspects calculated automatically according to their recipe, even if the mod itself has not specified them.Įach aspect is identified by a Latin name, an icon, and a characteristic color. ![]() (Players have Humanus and two random aspects.) Mobs and objects from other mods may also have aspects, if specified by the mod or supplied by a "bridge" mod connecting it to Thaumcraft. Nearly every item, block, construct, and entity (including mobs) in Thaumcraft (or add-ons designed for Thaumcraft) is represented by a characteristic combination of aspects. They represent the "flavors" of magical energy, and the underlying knowledge used for research. Aspects are the basis for all of Thaumcraft 4's resources, structures and research. ![]()
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